Showing posts with label realistic. Show all posts
Showing posts with label realistic. Show all posts

Thursday, 9 January 2014

Tesla S turntable

I recently made quick a turntable of the Tesla S. I wanted to play with cycles and materials so this was perfect. I still need to work out how reduce the apparent noise in the image without increasing render time too much.

More work needed to fully complete the model. Mostly in the tail lights as well as various other areas of the body which I want to be closer to the real Model S.

I made good use of the RayPump service to render it in under 10 minutes.


Friday, 13 December 2013

Car model update

Another update. Still refining the shape while slowly adding details like the wheels and lights. Next up: More refining... (apologies for the weird image format. I don't know what happened)


front view of the tesla s model

back view of the tesla s model


Monday, 9 December 2013

Tesla S update

Another quick update. The back is proving a little tough. I am trying to match reference photos as closely as possible. Still not quite there.


Tesla S model update

Further refined the shape and started defining panels.




Sunday, 8 December 2013

Tesla S modelling

As another practise session. I'm currently modelling a Tesla Model S. The advantage of doing a scene like that is I can practise both realistic modelling from reference and realistic rendering in Cycles.


Friday, 6 December 2013

Pistachios!

My first Cycles render! Textures are procedural (same material as in my previous post) and it all renders fairly quickly with one large light to light the background plane and 3 more light planes to produce the reflections and add some sky light.
Some basic noise reduction was applied afterwards to clean up the image and the bokeh blur was simply a tick box in the render settings (interesting feature!).

Hope you like.

Image of some pistachios in a glass