Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Friday, 6 December 2013

Pistachios!

My first Cycles render! Textures are procedural (same material as in my previous post) and it all renders fairly quickly with one large light to light the background plane and 3 more light planes to produce the reflections and add some sky light.
Some basic noise reduction was applied afterwards to clean up the image and the bokeh blur was simply a tick box in the render settings (interesting feature!).

Hope you like.

Image of some pistachios in a glass

Thursday, 5 December 2013

My adventures in Cycles

I was reading the latest post of World of Level Design (check it out!) post about practising your skills at level design it really made me stop and think I should do more than "projects". To that end I decided to a series of studio renders in Cycles, where the goal would be to improve my rendering skills in a controlled environment (Studio render).

So here goes:
Pistachio render

Pistachio material nodes