Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts
Sunday, 7 September 2014
Witalore:Dreamtime cinematic teaser trailer!
Labels:
animation,
blender 3D,
character animation,
cinematic,
dreamtime,
druid,
druid gameworks,
druidgameworks,
engine,
fantasy,
kickstarter,
ue4,
unreal engine,
unreal engine 4,
videos,
wintanlore,
work in progress
Tuesday, 2 September 2014
Elk animation
Here's a video of some animation tests for the game Witanlore: Dreamtime
Labels:
animation,
animations,
blender,
blender3d,
character animation,
character development,
dreamtime,
druid,
druid gameworks,
druidgameworks,
render,
turntable,
unreal engine,
wintanlore,
witanlore,
work in progress
Saturday, 23 August 2014
These screens are 100% in game and show the work in progress of one of our dungeons.
Our kickstarter recently got a boost of interest from a well known youtuber, Gopher, and his fans so big thanks are going out to them!
By the way, I was involved with the creation of the bear statue holding the shield :)
Pledge at the link below:
https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime
Monday, 18 August 2014
Video Dev Log #2: A Journey Within
Our Kickstarter has been updated with an in game video showing the latest dungeon.
You can pledge at the link below:
https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime
You can pledge at the link below:
https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime
Labels:
blender 3D,
blender painting,
blender3d,
dreamtime,
druid,
druid gameworks,
druidgameworks,
game design,
game development prop,
material,
RPG,
wintanlore,
wip,
witanlore,
work in progress
Sunday, 10 August 2014
Kickstarter update
Our Kickstarter has been going on for a few days and it's been doing well. There have bee a bunch of updates about various subjects in game development which I think might itnerest a lot of people.
Head over to our kickstarter page and read on!
Tuesday, 5 August 2014
Witanlore: Dreamtime
After months of hard work, our team has reached a milestone. We are about to launch a Kickstarter with hopes of hiring some additional help as we advance further in the development.
To find out more visit out Steam Greenlight page!
http://steamcommunity.com/sharedfiles/filedetails/?id=286783030
Just to wet your appetite here's our first dev log video:
Our Kickstarter is going live this Friday (08/08/2014)! Follow the link: http://www.druidgameworks.com/kickstarter/
It is currently in standby mode however on Friday it will be live and will accept funding as well as have a bunch of cool extras like developer updates!
Saturday, 1 March 2014
Ursa Cub update
Here's an update to the Dota2 courier I've been working on. This is the high-res model which will be sculpted on to add more detail and then baked into the normal map. I also created on of the three Fat Birds that will be holding him in the air for the flying version.
See more on my Polycount thread
See more on my Polycount thread
Monday, 3 February 2014
Thursday, 9 January 2014
Tesla S turntable
I recently made quick a turntable of the Tesla S. I wanted to play with cycles and materials so this was perfect. I still need to work out how reduce the apparent noise in the image without increasing render time too much.
More work needed to fully complete the model. Mostly in the tail lights as well as various other areas of the body which I want to be closer to the real Model S.
I made good use of the RayPump service to render it in under 10 minutes.
More work needed to fully complete the model. Mostly in the tail lights as well as various other areas of the body which I want to be closer to the real Model S.
I made good use of the RayPump service to render it in under 10 minutes.
Tuesday, 7 January 2014
Dota2 Raccoon Courier
This is the culmination of months of on/off work. The process was similar to my last character. The main difference this time, was that the rigging and animating was offloaded to an animator friend of mine.
Also, notice the DIY Hero shader made with BI nodes. I tried to replicate the in-game shader. It's not quite there, for one there's no normal map, or most of the other maps used by the real Hero shader, but I think it's a start.
The texture still needs a bit of work but it's almost there.
Also, notice the DIY Hero shader made with BI nodes. I tried to replicate the in-game shader. It's not quite there, for one there's no normal map, or most of the other maps used by the real Hero shader, but I think it's a start.
The texture still needs a bit of work but it's almost there.
Thursday, 3 October 2013
Lester Animation Project
I'm currently playing around with my rat character with the goal of making a short animation with it.
This is just a WIP shot from the viewport. I will post something more interesting soon. I am experimenting with different looks for the final look of the animation. To do this I will be doing some renders of various poses of the character along with props.
Soon I will also post some (bad) story board of various shot ideas along with some plot stuff.
Anyhow. More to come.
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