Showing posts with label weapon modelling. Show all posts
Showing posts with label weapon modelling. Show all posts

Saturday, 11 January 2014

The Homerun Slicer: Dota2 Item

After a lot of frustration with the weapon being at 90 degrees from the expected orientation and realising I made a silly mistake we finally finished it!

The model and concept were inspired by a Digital Tutors tutorial, and made by Kejayarts (https://www.youtube.com/user/KSAJoHn) while I produced the textures.

It was entirely painted in Blender.

Meepo weapon texture


View of the text on the weapon

Meepo weapon side view


Tuesday, 7 January 2014

Dota2 Weapon Model

My friend asked me to produce the texture for his first Dota2 item. Naturally I accepted. 

I decided I would use the Blender painting tools exclusively as I wanted to try out a new workflow.

With a Wacom tablet, Blender's texture painting tools are simple and surprisingly fun to use. The following pictures are work in progress.