Showing posts with label not sculpted. Show all posts
Showing posts with label not sculpted. Show all posts

Monday, 3 February 2014

New project: Ursa Cub Courier

Beginnings of a courier:
Dota 2 courier

Ursa Cub courier iamge

Based of the concept by Agito666 on Polycount: Workshop thread


Sunday, 20 October 2013

Interesting normal map technique

Interesting technique! My computer cant handle Blender in sculpt mode for any useful amount of polygons so this technique looks like it'll be useful for one of my projects.

It looks especially useful for making stylised normal maps which is perfect for what I want to do.