Showing posts with label cycles. Show all posts
Showing posts with label cycles. Show all posts

Thursday, 9 January 2014

Tesla S turntable

I recently made quick a turntable of the Tesla S. I wanted to play with cycles and materials so this was perfect. I still need to work out how reduce the apparent noise in the image without increasing render time too much.

More work needed to fully complete the model. Mostly in the tail lights as well as various other areas of the body which I want to be closer to the real Model S.

I made good use of the RayPump service to render it in under 10 minutes.


Friday, 6 December 2013

Pistachios!

My first Cycles render! Textures are procedural (same material as in my previous post) and it all renders fairly quickly with one large light to light the background plane and 3 more light planes to produce the reflections and add some sky light.
Some basic noise reduction was applied afterwards to clean up the image and the bokeh blur was simply a tick box in the render settings (interesting feature!).

Hope you like.

Image of some pistachios in a glass

Thursday, 5 December 2013

My adventures in Cycles

I was reading the latest post of World of Level Design (check it out!) post about practising your skills at level design it really made me stop and think I should do more than "projects". To that end I decided to a series of studio renders in Cycles, where the goal would be to improve my rendering skills in a controlled environment (Studio render).

So here goes:
Pistachio render

Pistachio material nodes