Showing posts with label material. Show all posts
Showing posts with label material. Show all posts

Monday, 18 August 2014

Video Dev Log #2: A Journey Within

Our Kickstarter has been updated with an in game video showing the latest dungeon.
You can pledge at the link below:
https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime

Thursday, 5 December 2013

My adventures in Cycles

I was reading the latest post of World of Level Design (check it out!) post about practising your skills at level design it really made me stop and think I should do more than "projects". To that end I decided to a series of studio renders in Cycles, where the goal would be to improve my rendering skills in a controlled environment (Studio render).

So here goes:
Pistachio render

Pistachio material nodes