Showing posts with label studio. Show all posts
Showing posts with label studio. Show all posts

Tuesday, 5 August 2014

Witanlore: Dreamtime



After months of hard work, our team has reached a milestone. We are about to launch a Kickstarter with hopes of hiring some additional help as we advance further in the development.

To find out more visit out Steam Greenlight page!
http://steamcommunity.com/sharedfiles/filedetails/?id=286783030

Just to wet your appetite here's our first dev log video:

We have have a number of dev videos and updates planned for the duration of the Kickstarter and we hope you will follow us in this adventure!

Our Kickstarter is going live this Friday (08/08/2014)! Follow the link: http://www.druidgameworks.com/kickstarter/

 It is currently in standby mode however on Friday it will be live and will accept funding as well as have a bunch of cool extras like developer updates!

Thursday, 9 January 2014

Tesla S turntable

I recently made quick a turntable of the Tesla S. I wanted to play with cycles and materials so this was perfect. I still need to work out how reduce the apparent noise in the image without increasing render time too much.

More work needed to fully complete the model. Mostly in the tail lights as well as various other areas of the body which I want to be closer to the real Model S.

I made good use of the RayPump service to render it in under 10 minutes.


Thursday, 5 December 2013

My adventures in Cycles

I was reading the latest post of World of Level Design (check it out!) post about practising your skills at level design it really made me stop and think I should do more than "projects". To that end I decided to a series of studio renders in Cycles, where the goal would be to improve my rendering skills in a controlled environment (Studio render).

So here goes:
Pistachio render

Pistachio material nodes