Here's a video of some animation tests for the game Witanlore: Dreamtime
Showing posts with label blender3d. Show all posts
Showing posts with label blender3d. Show all posts
Tuesday, 2 September 2014
Elk animation
Labels:
animation,
animations,
blender,
blender3d,
character animation,
character development,
dreamtime,
druid,
druid gameworks,
druidgameworks,
render,
turntable,
unreal engine,
wintanlore,
witanlore,
work in progress
Monday, 18 August 2014
Video Dev Log #2: A Journey Within
Our Kickstarter has been updated with an in game video showing the latest dungeon.
You can pledge at the link below:
https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime
You can pledge at the link below:
https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime
Labels:
blender 3D,
blender painting,
blender3d,
dreamtime,
druid,
druid gameworks,
druidgameworks,
game design,
game development prop,
material,
RPG,
wintanlore,
wip,
witanlore,
work in progress
Saturday, 1 March 2014
Ursa Cub update
Here's an update to the Dota2 courier I've been working on. This is the high-res model which will be sculpted on to add more detail and then baked into the normal map. I also created on of the three Fat Birds that will be holding him in the air for the flying version.
See more on my Polycount thread
See more on my Polycount thread
Tuesday, 7 January 2014
Dota2 Weapon Model
My friend asked me to produce the texture for his first Dota2 item. Naturally I accepted.
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