Showing posts with label courier. Show all posts
Showing posts with label courier. Show all posts

Saturday, 1 March 2014

Ursa Cub update

Here's an update to the Dota2 courier I've been working on. This is the high-res model which will be sculpted on to add more detail and then baked into the normal map. I also created on of the three Fat Birds that will be holding him in the air for the flying version.

See more on my Polycount thread


Tuesday, 7 January 2014

Dota2 Raccoon Courier

This is the culmination of months of on/off work. The process was similar to my last character. The main difference this time, was that the rigging and animating was offloaded to an animator friend of mine.

Also, notice the DIY Hero shader made with BI nodes. I tried to replicate the in-game shader. It's not quite there, for one there's no normal map, or most of the other maps used by the real Hero shader, but I think it's a start.

The texture still needs a bit of work but it's almost there.



Thursday, 3 October 2013

Lester Animation Project


I'm currently playing around with my rat character with the goal of making a short animation with it.

This is just a WIP shot from the viewport. I will post something more interesting soon. I am experimenting with different looks for the final look of the animation. To do this I will be doing some renders of various poses of the character along with props.

Soon I will also post some (bad) story board of various shot ideas along with some plot stuff.

Anyhow. More to come.