Showing posts with label dota 2. Show all posts
Showing posts with label dota 2. Show all posts

Saturday, 1 March 2014

Ursa Cub update

Here's an update to the Dota2 courier I've been working on. This is the high-res model which will be sculpted on to add more detail and then baked into the normal map. I also created on of the three Fat Birds that will be holding him in the air for the flying version.

See more on my Polycount thread


Saturday, 11 January 2014

The Homerun Slicer: Dota2 Item

After a lot of frustration with the weapon being at 90 degrees from the expected orientation and realising I made a silly mistake we finally finished it!

The model and concept were inspired by a Digital Tutors tutorial, and made by Kejayarts (https://www.youtube.com/user/KSAJoHn) while I produced the textures.

It was entirely painted in Blender.

Meepo weapon texture


View of the text on the weapon

Meepo weapon side view


Tuesday, 7 January 2014

Dota2 Raccoon Courier

This is the culmination of months of on/off work. The process was similar to my last character. The main difference this time, was that the rigging and animating was offloaded to an animator friend of mine.

Also, notice the DIY Hero shader made with BI nodes. I tried to replicate the in-game shader. It's not quite there, for one there's no normal map, or most of the other maps used by the real Hero shader, but I think it's a start.

The texture still needs a bit of work but it's almost there.



Dota2 Weapon Model

My friend asked me to produce the texture for his first Dota2 item. Naturally I accepted. 

I decided I would use the Blender painting tools exclusively as I wanted to try out a new workflow.

With a Wacom tablet, Blender's texture painting tools are simple and surprisingly fun to use. The following pictures are work in progress.





Thursday, 3 October 2013

Lester Animation Project


I'm currently playing around with my rat character with the goal of making a short animation with it.

This is just a WIP shot from the viewport. I will post something more interesting soon. I am experimenting with different looks for the final look of the animation. To do this I will be doing some renders of various poses of the character along with props.

Soon I will also post some (bad) story board of various shot ideas along with some plot stuff.

Anyhow. More to come.