Friday, 20 December 2013


Lately I've been working on some things for my portfolio. To that end I produced some small videos showing off some of what I can do.

Friday, 13 December 2013

Car model update

Another update. Still refining the shape while slowly adding details like the wheels and lights. Next up: More refining... (apologies for the weird image format. I don't know what happened)

front view of the tesla s model

back view of the tesla s model

Monday, 9 December 2013

Tesla S update

Another quick update. The back is proving a little tough. I am trying to match reference photos as closely as possible. Still not quite there.

Tesla S model update

Further refined the shape and started defining panels.

Sunday, 8 December 2013

Tesla S modelling

As another practise session. I'm currently modelling a Tesla Model S. The advantage of doing a scene like that is I can practise both realistic modelling from reference and realistic rendering in Cycles.

Friday, 6 December 2013


My first Cycles render! Textures are procedural (same material as in my previous post) and it all renders fairly quickly with one large light to light the background plane and 3 more light planes to produce the reflections and add some sky light.
Some basic noise reduction was applied afterwards to clean up the image and the bokeh blur was simply a tick box in the render settings (interesting feature!).

Hope you like.

Image of some pistachios in a glass

Thursday, 5 December 2013

My adventures in Cycles

I was reading the latest post of World of Level Design (check it out!) post about practising your skills at level design it really made me stop and think I should do more than "projects". To that end I decided to a series of studio renders in Cycles, where the goal would be to improve my rendering skills in a controlled environment (Studio render).

So here goes:
Pistachio render

Pistachio material nodes